We discuss the impact of artificially intelligent computers to the process of design, play and educational activities. A computational process which has the necessary intelligence and creativity to take a proactive role in such activities can not only support human creativity but also foster it and prompt lateral thinking.
The argument is made both from the perspective of human creativity, where the computational input is treated as an external stimulus which triggers re-framing of humans’ routines and mental associations, but also from the perspective of computational creativity where human input and initiative constrains the search space of the algorithm, enabling it to focus on specific possible solutions to a problem rather than globally search for the optimal. We discuss how human-machine co-creativity is fostered in different games within the C2Learn framework. The computational initiative in these games serves different purposes, affords different human interaction methods and incorporates different computationally creative processes.
Institute of Digital Games, University of Malta